Abilities
- Duke: Take three coins from the treasury. Block someone from taking foreign aid.
- Assassin: Pay three coins and try to assassinate another player's character.
- Contessa: Block an assassination attempt against yourself.
- Captain: Take two coins from another player, or block someone from stealing coins from you.
- Ambassador: Draw two character cards and choose which (if any) to exchange with your face-down characters. Block someone from stealing coins from you.
Players
Spectators
Welcome
You are head of a family in an Italian city-state. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...
Each player starts the game with two coins and two character cards that represent your influence. When you lose these two character cards, you're out of the game.
- Duke: Take three coins from the treasury. Block someone from taking foreign aid.
- Assassin: Pay three coins and try to assassinate another player's character.
- Contessa: Block an assassination attempt against yourself.
- Captain: Take two coins from another player, or block someone from stealing coins from you.
- Ambassador: Draw two character cards and choose which (if any) to exchange with your face-down characters. Block someone from stealing coins from you.
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
- Income: Take one coin from the treasury.
- Foreign aid: Take two coins from the treasury.
- Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose a character (If you have ten coins or more, you must take this action.)
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose one of your characters.
If you're playing an action or block for a character you don't have, there will be this next to it to let you know that you're bluffing. No one else will see this.
If you do have the character in question and choose to reveal it, the opponent loses a character, then that character is shuffled into the deck and they draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have a character – that is, a non revealed character – wins the game!
It is turn
Your Funds $|
Last turn,
Sorry, you've been eliminated.
You get one final challenge, so use it wisely.
You're out of challenges, see what happens!
Actions
Players
swapping one of their character chards
Pick one of these two
Choose one to discard
You can choose not to swap with either card
Just need to wait for them to decide
played on
This will continue in seconds
Now is the chance to challenge or block this move
challenging
tried to play on
Now they just have to decide if they really want to go through with it!
Someone is going to lose a card if they do.
The question asking about
Were they bluffing or not?
blocking
tried to play on
blocking with
challenging block
tried to play on
blocked with
The question asking about
Were they bluffing or not?
The Dust Settles
played on
challenged
blocked with
challenged block
!
Next, the card to discard wil be chosen